![]() ![]() (I DID THE EXACT SAME THING EVERY TIME I PLAYED D&D AS A KID!) The hints had been there, I just interpreted them incorrectly.īut it still disappointed the living hell out of me. That should not have been a surprise to me. ![]() I loved the Finn character already, but that made it even more interesting. While I have probably the smallest slash goggles in the world, I suspected it was sexual tension. There was so much tension between Finn (master rogue) and Wolfe (master ranger). Perfectly reasonable and fit, but it greatly disappointed me.Īs I had mentioned, there were clues that something was going on between the adult characters. It's not something the author did wrong (in fact, the amount it saddened me is a testament to how good the book was), it was just something that happened in the plot. I loved (LOVED LOVED LOVED) that there was so much going on under the surface through most of the books, I knew there was something going on between the guild masters, but because the story was told from the young peoples' POV, we didn't see exactly what until the end.Īlso, the story had the best opening sentence ever: "Colm Candorly had nine fingers and eight sisters." I don't think there's ever been a first sentence that ever caught my attention so strongly!Īll through the book, I knew I was going to review it as "PERFECT!". The editing was better than I had seen in a long time (not one single typo, grammar issue, or other error that I spotted! So rare!). There was so much I loved about this book. It went beyond HP though, both in quality of writing and realism of the characters. (And not just because it's YA - you all know me, I read more YA than anything else.) The setting was just plain fun, it was a world I would have loved to be a part of. In many ways, this book had a very Harry Potter-ish feel to it. The guild's rogue mentor, Finn, discovered Colm and brought him in for training. The main character, Colm Candorly, had a talent for picking pockets, and though he was a good-hearted kid, his family was very large and very poor, so he was doing it for them. The older members go out and find young people with talent, and bring them back to train them to raid dungeons and steal gold from monsters (very D&Dish). The story is about an adventurer's guild. ![]() That's how this book started: simply fun. Colm soon finds himself part of a family of warriors, mages, and hunters, learning to work together in a quest to survive and, perhaps, to find a bit of treasure along the way.Įvery now and then, I discover a book that's just plain fun. In an effort to help make ends meet, Colm uses his natural gift for pickpocketing to pilfer a pile of gold from the richer residents of town, but his actions place him at the mercy of a mysterious man named Finn Argos, a gilded-toothed, smooth-tongued rogue who gives Colm a choice: he can be punished for his thievery, or he can become a member of Thwodin's Legions, a guild of dungeoneers who take what they want and live as they will. It's just a question of how far you're willing to go to get it. While his parents and eight sisters seem content living on a lowly cobbler's earnings, Colm can't help but feel that everyone has the right to a more comfortable life. The world is not a fair place, and Colm Candorly knows it. The Dungeoneers is an action-packed, funny, and heartbreaking middle grade fantasy-adventure from the author of the acclaimed Sidekicked and Minion, John David Anderson. ![]()
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